![]() ![]() We'll show you how to get started with SimReady USD assets, and present the tools and techniques required to develop and test these assets. SimReady assets are more than just 3D objects-they encompass accurate physical properties, behavior, and connected data streams built on Universal Scene Description (USD). ![]() ![]() NVIDIA is introducing a new class of 3D assets called "SimReady" assets-the building blocks of virtual worlds. Whether building digital twins or virtual worlds for training and testing autonomous vehicles or robots, 3D assets require many more technical properties, requiring a need to develop and adopt novel processes, techniques, and tools. This is what it looks like when rendered in Blender. Creating virtual worlds is hard, and today's existing universe of 3D assets is inadequate, representing just the visual representation of an object. The next wave of industries and AI requires us to build physically accurate virtual worlds indistinguishable from reality. This Plugin connect the Blender and Substance Painter,let the Blender and Substance Painter workflow is quickly and efficiency Plugin include two part: A Part. Beau Perschall, Director, Omniverse Sim Data Ops, NVIDIA.First to install the add on then from the add on to install the integration tool. Download the beta version of the Substance 3D in Blender plugin today. Installation should work just by pointing to the Zip file in Blender. Tweak parameters and switch presets to iterate and reuse assets faster optimizing your workflow in the process and allowing for unlimited creativity as you design. Renato Gasoto, Robotics & AI Engineer, NVIDIA With the Substance 3D in Blender plugin, you can now use Substance materials (SBSAR files) in Blender. ![]()
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